Sunday, September 1, 2024

ODOS 1.20 Update and Documentation Update

 After many smaller fixes in the last couple of weeks, I'm putting up the 1.2 update, which fixes some naming issues, and adds a fun new features to ODOS:

The Alchemy Workstation!

The Alchemy Workstation is an activator you connect to your House Network. Activating it will make it look for alchemy apparatus in your storage and in the player inventory, and select the highest quality alchemy tools you have before opening up the Alchemy Menu. This is a great way to have at-home alchemy!

ODOS Documentation Update

I've added a small info page about Alchemy Workstations, and also put in a page with Common Issues that may pop up when you test ODOS. Those are "side-effects" that cannot be remedied, either because of the limitations of the game engine, or just the core mechanic behind ODOS. None of them are game breaking. 

Other news

Apart from this, I'm working on Arborwatch Reimagined, and it is going well! I'm done with the Kitchen, Dining Room,  Entrance/Living Room, Library, and Arcane Laboratory Rooms. I'm working on the Suite, and then the Basement, so it is coming quickly!

Here's a teaser for the Arcane Laboratory!



Sunday, August 25, 2024

Quick edit about ODOS bookcase

As I am working on Arborwatch Reimagined, I've been doing way more testing on bookcases. And I've looked deeper at scripting documentation. 

Oblivion stores child references in no particular order when loading the cell, which means that book markers will be selected at random when placing books. So right now, there is no way to sort books on bookcases... :(

That's just the way it is, but I don't think it is a big problem except for personal OCD, lol. You can always just activate the bookcase to look for specific books on that piece of furniture. 

And if you are making a library using filtered book markers, then you can sort it any way you like!  

I've updated the ODOS documentation about this new info.

Bug fixes, and teaser for Arborwatch Reimagined!

 This has been a busy week, especially last weekend, after I released ODOS. 

I discovered TONS of bugs as soon as I released it, which meant a whole bunch of updates on Nexus. I am more confident now that it is at least fully functional.

There are still a few typos to fix (like the dagger displays showing "Longsword"... oops), but I'm waiting on that one until I have a few more things to fix before doing an update.

Arborwatch Reimagined

Meanwhile, since several people asked for it, I am making a showcase house mod, so that people can load it up in the CS and see how everything is set up. However, what started off as a quick thing has turned into a full blown overhaul of Arborwatch... which I am planning on releasing as soon as it is done.

Here's a little teaser of the sitting area of Arborwatch Reimagined!


Arborwatch Reimagined will be using ODOS to get tons of displays and bookcases. And all the decoration in the house will use Dynamic Static Objects, which means that as you bring back random loot, the house will progressively get more and more decorated! 

You may actually go and shop for cups and plates for once! Or just steal them, I wont judge, but the gods will...


Some of the changes to Arborwatch are:

  • Full kitchen where the dining room was

  • Dining room moved near the window 

  • Cozier sitting area with displays and fireplace 

  • Bedroom upgrade changed to Study and Library, with added enchanting and spellmaking

  • Overhauled Suite with more storage and mannequins

  • Added a new upgrade: basement. It will have more displays, and maybe a vault that shows wealth? (Still deciding on that)

 I'll be thinking of more things to add, but I don't want this mod to take too long, because I do want to get to my Big Mod, SoCV!