There are a few quirks in ODOS that just cannot be avoided, because of limitations of the game engine. I'll be adding to this list as more are discovered.
Display cases and the freezing script
The script that freezes items in place works by resetting the object back to its pre-triggered havoc state, which means that it stays in place until something makes it move. One of those triggers is colliding with doors of any kind, and Oblivion's display cases are door objects.
Unfortunately, this means that you cannot place displays in the vanilla display cases, as the display case will cause the object to keep triggering it's havoc state and flicker as it tries to freeze itself again.
DSO Freezing Script and Multiple Havoc Meshes
Certain items have multiple havoc points. For example, floppy clothing or the scales misc object. The freezing script for DSOs doesn't handle those models properly, and they never freeze with the Update3D function. The scales in particular freak out. As of right now, avoid making DSOs out of those objects.
Books in bookcases are placed randomly
When placing books on the shelves of a bookcase, the script runs through all its child objects and places a book at each marker.
Oblivion's engine stores those child references in no particular order, which means it will be different every time you play.
This means that bookcases cannot be organized.
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