Armor and Clothes Displays

Armor and Clothes Displays show the ground model of armors and clothing, as opposed to the worn model, like on mannequins. It is also the method to display rings and amulets. 

 Note: because of the physics on the ground models of armors and clothing, an alternate script is used to freeze the items in place. This uses a function called a Cloned Form once for each display, which is a temporary reference saved onto the save file, similar to player-made potions and spells.

So because of this, I recommend you don't overuse this method of display, as it can bloat your save if you over use them. Don't be afraid to use them, but try to use mannequins for larger armors and clothes collections. 

 

Creating Amors or Clothes Displays

As with weapon racks and mannequins, the displays are activators. However, since each armor has very different models, we cannot have a general non-filtered display, like weapon racks. They need to be filtered. And on top of that, they need to use the advanced positioning method, to get the position correctly. As such, the activators are just a general blocky model with a collision. 


To create a display, place the activator in the scene, open its properties, and make it a Persistent Reference. Then parent it to a Room Marker. After that, place the item you want to filter for exactly where you want it to appear. If the item is a leveled item, be sure to place every version of the same item in the cell, and parent all of them to the display activator (only one of them needs to be placed exactly, the others can be moved aside). Mark that placed item as a Persistent Reference. This is a tag that the script will recognize, and will move the activator to that exact position before sending the filter item to a reference holding cell to avoid extra clutter in the cell. 

Note: You can scale the activator to best match the size of the armor piece, it won't affect the displayed item. 

Armor Stand

ODOS provides an armor stand static mesh for decorative purposes (ODOSStaticArmorRack). You can find it in the static object section. But feel free to create new ways to display your armors!


 



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