Saturday, January 20, 2024

ODOS Update - Mannequins and Visual Models for the Weapon Racks!

Big progress has been made since lasts update. On a smaller note, there are now activator markers for misc items of various sizes. They are for things like books, hourglasses, sigil stones, skulls, plates, etc... They function like the weapon displays, except that they can only work with a reference item as a filter (since you can't wear misc items or books lol)

 


Like I said, they come in various sizes, and if the item you want to place there is bigger, then just scale up the marker to make it aproximately the same size. Easy!

Also, each model comes with 3 variations, with the model's point of origin at the bottom, center, and top of the model. This is to accomodate certain items that have strange origin points on their models (looking at you, bust of Llathasa and fur pelts, among others...). 


 Now for a big update:



Mannequins!


Clothes and Armors now have displays! I found that the display system I developped for weapons (using Update3D) doesn't work on armors and clothing, because their models are handled differently. I had to make a different method, so here are mannequins!

Just like the weapons, it is an invisible activator you put in the game, and in game, a mannequin is placed at its position. 

They work like the Skyrim mannequins, in that they only accept armors and clothing. Objects like weapons, shields, rings, or amulets will just be returned to the player.

Just like the weapon displays, mannequins can be filtered by parenting reference items to the marker. Then, the mannequin will only accept those items. Also, when filtered, the mannequin can be connected to the LOTD style display system, and the auto display system will work and count it toward the total display count.

The mannequins can of course be simply dragged in to be used normally. You can then place clothing and armors to it and it will display them. You can also change the mannequin's gender to your liking.

See the video for a demo!


Visual models for the weapon displays


I have modeled a few plaques to be used with the weapon displays. They are static items that have no collisions, they are just for decoration. They come in 4 different colors: raw wood, red, green, and blue. There is also a square model, for shields and larger setups.

There is also a metal "hook" model, to make it look like the item isn't just floating in front of the plaque. That model is separate, and can be placed anywhere. You could even just use it on a wall, and not use the plaque, the choice is yours!

 


  

Almost there

There are still a few things I need to do, but I am very close to having the display system complete! I still need to get a solid display for amulets and rings, which are technically clothing, and my system is a bit glitchy with it, so I need to figure that out. 

And I have an idea for making Skyrim-like bookshelves, where you click on a shelf and it opens an inventory where you place books, which then gets dropped on the shelf. I think I can make it work, but no promises!

Once those two are done, I will turn my attention to the storage and sorting sytem part of the mod, which should be easier in comparison! But I'd say the mod is close to 75% done!


On a side note, if you are looking for fancier mannequins, that can accept weapons and have poses etc, check out Reznod Mannequins, which is a great mod! They won't work with my LOTD display system, but they are still great if you want more personalization on your mannequins!

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